• LWRP and HDRP support (v4.9.0+) • Full Lighting and Shadowing • Dithered LOD Cross-Fade • LODGroup compatible • Custom Material Baking. Upcoming Features • Dynamic Impostors • Batch Processing Technical Considerations Currently, standard baking is only supported if the shader exposes a Deferred path, such as Unity Standard shaders. Is there a way to setup my trees using the HDRP 4.10 ? I keep getting pink materials. I looked into the problem online, but couldn't find any solution.
The asset contains 3 types of trees. Each type of tree use only two materials (leaf and bark). The trees have low overdraw with low drawcall usage. Features: • NEW! Added HDRP and URP Templates version 7.1.5 for Unity 2019.3.x. • NEW! Added HDRP and LWRP Templates version 6.9.0 for Unity 2019.2.x.